Otherwise keep aiming to stagger him with heavy strikes and backing out so he desn't combo you. ![]() The final fight, despite Viktor telling you to hit his abs, don't risk it, the melee aiming in this game is awful, only try to land abdominal strikes when he's knocked down kneeling or on the floor. The final fight, important that you have the Zetatech mod because it gives you doubled melee damage and increased defense/resistances. Most of their attacks that are not the kick combo chain can be interrupted with a heavy strike of your own. You have to cheese distance and keep them busy with staggers so they can't start their offensive combo chain. It's very tedious, but it's all about cheesing the AI so they don't go into their stagger immune, unblockable kick combos. If they try to block and stagger you dodge out and kite any long winded combo they try to do. So what you want to do is keep them staggered by doing a heavy strike to the head, immediately stepping back while charging up another heavy strike, and keep them stun locked like that. ![]() You never want to stay close enough to them that they start their punch>kick>punch combo, because the kick is unblockable and does a metric ton of damage and tracks even if you side step for no reason. They are still rather difficult on Very Hard if you don't learn to cheese the AI. ![]() Internal bleeding, 100% charge damage mods. I did it, with legendary Gorilla arms, 20 body with all relevant athletics perks, only 3 perk points in brawler as left over perk points.
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